Hoodwinked: Deception and Cooperation in a Text-Based Game for Language Models
Hidden Agenda: a Social Deduction Game with Diverse Learned Equilibria
How to Make the Perfect Fireworks Display: Two Strategies for Hanabi
When Hindsight Isn’t 20/20: Incentive Design With Imperfect Credit Allocation
Miscellaneous § How Would You Prove You Are a Time-Traveler From the Past?
A Novel Classroom Exercise for Teaching the Philosophy of Science
Hipsters and the Cool: A Game Theoretic Analysis of Social Identity, Trends and Fads