I've been experimenting with the GPT-3 Artificial Intelligence playground. If you're not familiar with it, you type some text and the computer attempts to add the next part. I decided to try giving it something that looked like the beginning of an Interactive Fiction session, and the results blew me away.
Here's the transcript; the parts in bold were provided by me; everything else was written by the computer.
> OPEN DOOR WITH WRENCH
You clamp the stub of the knob with the wrench and turn with all your might, but it's no use; the door is rusted shut.
> BREAK DOOR WITH WRENCH
You clamp the stub of the knob with the wrench and try to apply some leverage, but the wrench slips and strikes you in the face. You see stars, and your vision blurs.
> USE WRENCH AS WEAPON
You swing the wrench at the door, but the door is too thick. Your wrench bounces off, and you hear the sound of metal hitting metal.
> EXAMINE DOOR
The door is made of metal, and it is very thick. There is a small window in the door, but it is too dirty to see through. There is a knob on the door, but it is broken off.
> INVENTORY
You are carrying:
A wrench
A flashlight
A pocket knife
A lighter
A map
A can of food
A canteen of water
> OPEN POCKET KNIFE
You open the pocket knife and look at the blade. It is very sharp.
> CUT DOOR WITH KNIFE
You try to cut the door with the knife, but the knife is not strong enough.
> STAB DOOR WITH KNIFE
You try to stab the door with the knife, but the knife is not strong enough.
> USE LIGHTER ON DOOR
You hold the lighter to the door and light it on fire. The door burns for a few seconds, but it is too thick and does not catch fire.
> POUR WATER ON DOOR
You pour water on the door, but it does not extinguish the fire.
> BREAK WINDOW WITH WRENCH
You swing the wrench at the window, and the glass shatters. You reach through the window and unlock the door from the inside.
> ENTER ROOM
You enter the room and find yourself in a small, dark space. There is a table in the center of the room, and a chair next to the table. On the table is a lamp, and next to the lamp is a book.
> EXAMINE CHAIR
The chair is made of wood, and it is very old. It looks like it would be uncomfortable to sit in.
> SIT IN CHAIR
You sit in the chair, and it is very uncomfortable. You get up from the chair and examine it more closely. There is a hole in the seat of the chair, and something is hidden inside.
> REACH IN HOLE
You reach into the hole and feel around. Your hand brushes against something soft.
> PULL OUT SOFT THING
You pull out a small, soft toy. It is a stuffed animal, and it is very old.
> EXAMINE STUFFED ANIMAL
The stuffed animal is a bear, and it is very old. It is missing one eye, and its fur is matted and dirty.
> USE KNIFE ON STUFFED ANIMAL
You cut the stuffed animal open with the knife, and stuffing falls out. There is something hard inside the stuffed animal.
> PULL OUT HARD THING
You pull out a small, hard object. It is an electronic device, and it is very old.
> EXAMINE ELECTRONIC DEVICE
The electronic device is a radio, and it is very old. There is a power switch on the side of the radio, but it is broken.
> USE LIGHTER ON RADIO
You hold the lighter to the radio and turn it on. The radio crackles to life, and you hear a voice.
"Hello? Is anyone there?"
> RESPOND
"Yes, I'm here. Who is this?"
"This is Captain Jack Harkness of the Torchwood Institute. Who am I speaking to?"
"My name is John Smith. I'm an American."
"John, where are you?"
"I'm in a room. I don't know where I am."
"John, listen to me carefully. I'm going to help you, but you need to do exactly as I say, understand?"
"Yes, I understand."
"Is there a book in the room with you?"
"Yes, there is."
"Open the book to page one hundred and thirteen."
You open the book to page one hundred and thirteen, and you see a map.
"John, I need you to describe the map to me."
You describe the map to Captain Harkness, and he tells you that you are in Wales. He gives you instructions on how to find the Torchwood Institute, and he tells you to come to the Institute as soon as possible.
> HANG UP RADIO
You turn off the radio and put it back in the stuffed animal. You put the stuffed animal in your pocket and stand up. You are about to leave the room when you hear a noise.
> GO TO NOISE
You follow the noise to a door. The door is slightly open, and you can see a light on in the room.
> ENTER ROOM
You enter the room and find yourself in a laboratory. There are tables with all kinds of equipment, and there are people in white lab coats working.
> ASK ABOUT TORCHWOOD
You approach a person in a white lab coat and ask them about the Torchwood Institute. They tell you that the Torchwood Institute is a secret organization that deals with aliens and other strange things. They tell you that the Institute is located in Cardiff, Wales.
> LEAVE LABORATORY
You leave the laboratory and find yourself in a long corridor. There are doors on either side of the corridor, and at the end of the corridor is a staircase.
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